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Typical interfaces used by articles marketed as a "webcam" are USB, Ethernet and IEEE 802.11 (denominated as IP camera). Various proprietary as well as free and open-source software is available to handle the UVC stream.
One could use Guvcview or GStreamer and GStreamer-based software to handle the UVC stream.
Webcams have been used for augmented reality experiences online.
One such function has the webcam act as a "magic mirror" to allow an online shopper to view a virtual item on themselves.
the sensor and the support electronics are built on a single silicon chip to save space and manufacturing costs.
Most webcams feature built-in microphones to make video calling and videoconferencing more convenient. The USB video device class (UVC) specification allows inter-connectivity of webcams to computers without the need for proprietary device drivers.
New features such as automatic lighting controls, real-time enhancements (retouching, wrinkle smoothing and vertical stretch), automatic face tracking and autofocus, assist users by providing substantial ease-of-use, further increasing the popularity of webcams.
Most consumer webcams are capable of providing VGA-resolution video at a frame rate of 30 frames per second.
Many newer devices can produce video in multi-megapixel resolutions, and a few can run at high frame rates such as the Play Station Eye, which can produce 320×240 video at 120 frames per second.
Despite the low cost, the resolution offered as of 2019 is impressive, with now the low-end webcams offering resolutions of 720p, mid-range webcams offering 1080p resolution, and high-end webcams offering 4K resolution at 60 fps.
Webcams have become a source of security and privacy issues, as some built-in webcams can be remotely activated by spyware.